Commit 9dbb44c1 by Tippi.Rao

更换threejs 模型

parent ca01b1cd
......@@ -1764,3 +1764,7 @@ div:focus {
.el-table__fixed-right::before {
display: none;
}
.l7-control-logo {
display: none;
}
\ No newline at end of file
import { getLabel, getLegend, getPadding, getTheme, getTooltip, getXAxis } from '@/views/chart/chart/common/common_antv'
import { antVCustomColor } from '@/views/chart/chart/util'
import { Scene } from '@antv/l7'
import { GaodeMap } from '@antv/l7-maps'
import { ThreeLayer, ThreeRender } from '@antv/l7-three'
import * as THREE from 'three'
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader'
import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader'
import { animate, easeInOut } from 'popmotion'
export function baseBuildingOptionAntV(scene, container, chart, action) {
function changeValue(
startValue,
endValue,
duration = 500,
callback,
complete
) {
if (typeof startValue === 'number') {
animate({
from: {
v: startValue
},
to: {
v: endValue
},
ease: easeInOut,
duration,
onUpdate: o => {
callback(o.v)
return ''
},
onComplete: () => {
complete && complete()
return ''
}
})
} else {
animate({
from: {
lng: startValue.lng,
lat: startValue.lat,
pitch: startValue.pitch,
rotation: startValue.rotation,
zoom: startValue.zoom
},
to: {
lng: (endValue).lng,
lat: (endValue).lat,
pitch: (endValue).pitch,
rotation: (endValue).rotation,
zoom: (endValue).zoom
},
ease: easeInOut,
duration,
onUpdate: o => {
callback(o)
return ''
},
onComplete: () => {
complete && complete()
return ''
}
})
}
return ''
}
const raycaster = new THREE.Raycaster()
const lng = 120.1
const lat = 30.265
scene = new Scene({
id: container,
map: new GaodeMap({
center: [lng, lat],
pitch: 70,
rotation: 220,
zoom: 16,
}),
logoVisible: false
center: [111.4453125, 32.84267363195431],
pitch: 45,
rotation: 30,
zoom: 12
})
})
scene.on('loaded', () => {
const mouse = new THREE.Vector2()
let zspace,
aspace,
ASpaceTextMesh,
ZSpaceTextMesh
scene.registerRenderService(ThreeRender)
const center = scene.getCenter()
const threeJSLayer = new ThreeLayer({
enableMultiPassRenderer: false,
// @ts-ignore
onAddMeshes: (threeScene, layer) => {
threeScene.add(new THREE.AmbientLight(0xffffff))
const sunlight = new THREE.DirectionalLight(0xffffff, 0.25)
......@@ -101,319 +26,63 @@ export function baseBuildingOptionAntV(scene, container, chart, action) {
sunlight.matrixWorldNeedsUpdate = true
threeScene.add(sunlight)
// map
// https://gw.alipayobjects.com/mdn/rms_23a451/afts/img/A*gA0NRbuOF5cAAAAAAAAAAAAAARQnAQ
// height
// https://gw.alipayobjects.com/mdn/rms_23a451/afts/img/A*eYFaRYlnnOUAAAAAAAAAAAAAARQnAQ
const image = new Image()
image.crossOrigin = ''
image.src =
'https://gw.alipayobjects.com/mdn/rms_23a451/afts/img/A*eYFaRYlnnOUAAAAAAAAAAAAAARQnAQ'
image.onload = () => {
const canvas = document.createElement('canvas')
canvas.width = image.width
canvas.height = image.height
const ctx = canvas.getContext('2d')
ctx.drawImage(image, 0, 0, image.width, image.height)
const heightData = ctx.getImageData(0, 0, image.width, image.height)
.data
const s = 53000
const geometry = new THREE.PlaneGeometry(s, s, 255, 255)
geometry.vertices.map((v, i) => {
const r = heightData[i * 4]
const g = heightData[i * 4 + 1]
const b = heightData[i * 4 + 2]
let h =
-10000.0 +
(r * 255.0 * 256.0 * 256.0 + g * 255.0 * 256.0 + b * 255.0) *
0.1
h = h / 20 - 127600
h = Math.max(0, h)
v.z = h
return ''
})
const material = new THREE.MeshPhongMaterial({
transparent: true,
// opacity: 0.6,
map: new THREE.TextureLoader().load(
'https://gw.alipayobjects.com/mdn/rms_23a451/afts/img/A*gA0NRbuOF5cAAAAAAAAAAAAAARQnAQ'
),
side: THREE.DoubleSide
})
const plane = new THREE.Mesh(geometry, material)
layer.setObjectLngLat(plane, [120.1008, 30.2573], 0)
plane.position.z = 10
threeScene.add(plane)
const center = scene.getCenter()
return ''
}
const cubeGeometry = new THREE.BoxBufferGeometry(10000, 10000, 10000)
const cubeMaterial = new THREE.MeshNormalMaterial({ side: THREE.DoubleSide })
const cube = new THREE.Mesh(cubeGeometry, cubeMaterial)
layer.setObjectLngLat(cube, [center.lng + 0.05, center.lat], 0)
threeScene.add(cube)
// 使用 Three.js glTFLoader 加载模型
const loader = new GLTFLoader()
loader.load(
'https://gw.alipayobjects.com/os/bmw-prod/3ca0a546-92d8-4ba0-a89c-017c218d5bea.gltf',
`${process.env.VUE_APP_BASE}/gift/dujiangyan.gltf`,
gltf => {
const antModel = gltf.scene
setDouble(antModel)
// antModel.children[0].material.side = THREE.DoubleSide
layer.adjustMeshToMap(antModel)
layer.setMeshScale(antModel, 20, 20, 20)
debugger
const gltfScene = gltf.scene
setDouble(gltfScene)
layer.adjustMeshToMap(gltfScene)
// gltfScene.scale.set(1000, 1000, 1000)
layer.setMeshScale(gltfScene, 1000, 1000, 1000)
layer.setObjectLngLat(
antModel,
[center.lng - 0.002, center.lat],
gltfScene,
[center.lng, center.lat],
0
)
const animations = gltf.animations
if (animations && animations.length) {
const mixer = new THREE.AnimationMixer(antModel)
const animation = animations[1]
const action = mixer.clipAction(animation)
action.play()
layer.addAnimateMixer(mixer)
}
antModel.rotation.y = Math.PI
// 向场景中添加模型
threeScene.add(antModel)
// 重绘图层
layer.render()
return ''
}
)
const mixer = new THREE.AnimationMixer(gltfScene)
const v = `
varying vec2 vUv;
varying vec4 worldPosition;
void main() {
vUv = uv;
worldPosition = modelMatrix * vec4(position, 1.0);
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}`
const f = `
varying vec2 vUv;
varying vec4 worldPosition;
uniform vec3 color;
void main() {
gl_FragColor = vec4(color, fract(worldPosition.z / 50.0));
}`
const shadermaterial = new THREE.ShaderMaterial({
uniforms: {
color: {
value: new THREE.Vector3(0.21372549, 0.34705882, 0.56470588)
}
},
vertexShader: v,
fragmentShader: f,
side: THREE.DoubleSide
})
const fbxLoaded = new FBXLoader()
// load ZSpace
fbxLoaded.load(
'https://gw.alipayobjects.com/os/bmw-prod/af1652c9-3c4f-4e73-ac4c-1f78fefbaf6a.fbx',
gltf => {
zspace = gltf
layer.adjustMeshToMap(zspace)
// @ts-ignore
zspace.children[0].material = shadermaterial
layer.setMeshScale(zspace, 10, 10, 10)
layer.setObjectLngLat(zspace, [120.1015, 30.2661], 0)
zspace.rotation.x = Math.PI * 2
zspace.rotation.z = -Math.PI * (-2 / 15)
threeScene.add(zspace)
const animation = animations[2]
return ''
}
)
fbxLoaded.load(
'https://gw.alipayobjects.com/os/bmw-prod/11d6e4c1-bd5b-4dc1-bae5-ac51c14e9056.fbx',
model => {
aspace = model
layer.adjustMeshToMap(aspace)
// @ts-ignore
aspace.children[0].material = shadermaterial
layer.setMeshScale(aspace, 8, 8, 8)
layer.setObjectLngLat(aspace, [120.099, 30.261], 0)
aspace.rotation.x = Math.PI * 2
aspace.rotation.z = -Math.PI * (3 / 15)
threeScene.add(aspace)
const action = mixer.clipAction(animation)
return ''
}
)
const textLoader = new THREE.FontLoader()
textLoader.load(
'https://gw.alipayobjects.com/os/bmw-prod/0a3f46eb-294e-4d95-87f2-052c26ad4bf1.json',
font => {
const fontOptions = {
size: 360, // 字号大小,一般为大写字母的高度
height: 50, // 文字的厚度
font, // 字体,默认是'helvetiker',需对应引用的字体文件
bevelThickness: 10, // 倒角厚度
bevelSize: 10, // 倒角宽度
curveSegments: 30, // 弧线分段数,使得文字的曲线更加光滑
bevelEnabled: true // 布尔值,是否使用倒角,意为在边缘处斜切
action.play()
layer.addAnimateMixer(mixer)
}
const aspaceGeo = new THREE.TextGeometry('ASpace', fontOptions)
aspaceGeo.center()
const zspaceGeo = new THREE.TextGeometry('ZSpace', fontOptions)
zspaceGeo.center()
const fontMat = new THREE.MeshPhongMaterial({
color: 0xcccccc,
shininess: 60,
specular: 0xcccccc,
side: THREE.DoubleSide
})
const testHeight = 900
ASpaceTextMesh = new THREE.Mesh(aspaceGeo, fontMat)
ASpaceTextMesh.rotation.x = Math.PI / 2
ASpaceTextMesh.rotation.y = (-Math.PI * 3) / 4
layer.setObjectLngLat(
ASpaceTextMesh,
[120.099, 30.261],
testHeight
)
threeScene.add(ASpaceTextMesh)
ZSpaceTextMesh = new THREE.Mesh(zspaceGeo, fontMat)
ZSpaceTextMesh.rotation.x = Math.PI / 2
ZSpaceTextMesh.rotation.y = (-Math.PI * 3) / 4
// layer.setObjectLngLat(gltfScene, [center.lng + 0.05, center.lat] as ILngLat, 0)
let t = 0
setInterval(() => {
t += 0.01
layer.setObjectLngLat(
ZSpaceTextMesh,
[120.103, 30.2661],
testHeight
)
threeScene.add(ZSpaceTextMesh)
getH(0, 200)
function getH(h1, h2) {
changeValue(
h1,
h2,
1000,
h => {
ASpaceTextMesh.position.z = testHeight + h
ZSpaceTextMesh.position.z = testHeight + h
return ''
},
() => {
setTimeout(() => getH(h2, h1), 10)
return ''
}
gltfScene,
[center.lng, center.lat + Math.sin(t) * 0.1],
0
)
}
}, 16)
return ''
// 向场景中添加模型
threeScene.add(gltfScene)
// 重绘图层
layer.render()
}
)
}
})
.animate(true)
}).animate(true)
scene.addLayer(threeJSLayer)
// @ts-ignore
let currentCamera = threeJSLayer.threeRenderService?.getRenderCamera()
const currentView = {
lng: center.lng,
lat: center.lat,
pitch: 70,
rotation: 220,
zoom: 16
}
scene.on('zoom', () => {
const cen = scene.getCenter()
currentView.lng = cen.lng
currentView.lat = cen.lat
currentView.pitch = scene.getPitch()
currentView.zoom = scene.getZoom()
return ''
})
scene.map.on('mapchange', () => {
// @ts-ignore
currentCamera = threeJSLayer.getRenderCamera()
currentView.pitch = scene.getPitch()
return ''
})
const ASpaceView = {
lng: 120.109509,
lat: 30.251529,
pitch: 83,
rotation: 225,
zoom: 15
}
const ZSpaceView = {
lng: 120.112026,
lat: 30.256881,
pitch: 80,
rotation: 220,
zoom: 15
}
scene.on('click', ev => {
// @ts-ignore
const size = scene?.map?.getSize()
mouse.x = (ev.pixel.x / size.width) * 2 - 1
mouse.y = -(ev.pixel.y / size.height) * 2 + 1
raycaster.setFromCamera(mouse, currentCamera)
const intersects = raycaster.intersectObjects([zspace, aspace], true)
if (intersects.length > 0) {
const object = intersects[0].object
if (object.name === 'Z空间') {
selectSpace(currentView, ZSpaceView, ZSpaceTextMesh)
} else {
selectSpace(currentView, ASpaceView, ASpaceTextMesh)
}
}
return ''
})
function selectSpace(
currentView,
targetView,
spaceText
) {
if (spaceText) {
changeValue(
spaceText.rotation.y,
spaceText.rotation.y + Math.PI * 2,
500,
r => {
spaceText.rotation.y = r
return ''
}
)
}
changeValue(currentView, targetView, 500, view => {
scene.setCenter([view.lng, view.lat])
scene.setPitch(view.pitch)
scene.setRotation(view.rotation)
scene.setZoom(view.zoom)
currentView.lng = view.lng
currentView.lat = view.lat
currentView.pitch = view.pitch
currentView.rotation = view.rotation
currentView.zoom = view.zoom
return ''
})
}
return ''
})
function setDouble(object) {
......
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