YuvDisplayer.h 5.49 KB
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/*
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 * MIT License
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 *
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 * Copyright (c) 2017 xiongziliang <771730766@qq.com>
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 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
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 */
#ifndef YUVDISPLAYER_H_
#define YUVDISPLAYER_H_
#include <stdexcept>
#include "Util/onceToken.h"
#ifdef __cplusplus
extern "C" {
#endif
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#include "SDL2/SDL.h"
#include "libavcodec/avcodec.h"
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#ifdef __cplusplus
}
#endif

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#if defined(_WIN32)
#pragma comment(lib,"SDL2.lib")
#endif //defined(_WIN32)

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using namespace toolkit;
using namespace mediakit;
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#define REFRESH_EVENT   (SDL_USEREVENT + 1)

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class SDLDisplayerHelper
{
public:
    static SDLDisplayerHelper &Instance(){
        static SDLDisplayerHelper *instance(new SDLDisplayerHelper);
        return *instance;
    }
    static void Destory(){
        delete &Instance();
    }
    template<typename FUN>
    void doTask(FUN &&f){
        {
            lock_guard<mutex> lck(_mtxTask);
            _taskList.emplace_back(f);
        }
        SDL_Event event;
        event.type = REFRESH_EVENT;
        SDL_PushEvent(&event);
    }

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	void runLoop(){
		bool flag = true;
		std::function<bool ()> task;
		SDL_Event event;
		while(flag){
			SDL_WaitEvent(&event);
			if (event.type == REFRESH_EVENT)
			{
				{
					lock_guard<mutex> lck(_mtxTask);
					if(_taskList.empty()){
						//not reachable
						continue;
					}
					task = _taskList.front();
					_taskList.pop_front();
				}
				flag = task();
			}

		}
	}
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	void shutdown(){
		doTask([](){return false;});
	}
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private:
    SDLDisplayerHelper(){
    };
    ~SDLDisplayerHelper(){
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		shutdown();
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    };
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private:
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    std::deque<std::function<bool ()> > _taskList;
    std::mutex _mtxTask;

};
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class YuvDisplayer {
public:
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	YuvDisplayer(void *hwnd = nullptr,const char *title = "untitled"){

        static onceToken token([]() {
            if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO) == -1) {
                string err = "初始化SDL失败:";
                err+= SDL_GetError();
                ErrorL << err;
                throw std::runtime_error(err);
            }
            SDL_LogSetAllPriority(SDL_LOG_PRIORITY_CRITICAL);
            SDL_LogSetOutputFunction([](void *userdata, int category, SDL_LogPriority priority, const char *message){
                DebugL << category << " " <<  priority << message;
            },nullptr);
            InfoL << "SDL_Init";
        }, []() {
            SDLDisplayerHelper::Destory();
            SDL_Quit();
        });

		_title = title;
		_hwnd = hwnd;
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	}
	virtual ~YuvDisplayer(){
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		if (_texture) {
			SDL_DestroyTexture(_texture);
			_texture = nullptr;
		}
		if (_render) {
			SDL_DestroyRenderer(_render);
			_render = nullptr;
		}
		if (_win) {
			SDL_DestroyWindow(_win);
			_win = nullptr;
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		}
	}
	bool displayYUV(AVFrame *pFrame){
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		if (!_win) {
			if (_hwnd) {
				_win = SDL_CreateWindowFrom(_hwnd);
			}else {
				_win = SDL_CreateWindow(_title.data(),
										SDL_WINDOWPOS_UNDEFINED,
										SDL_WINDOWPOS_UNDEFINED,
										pFrame->width,
										pFrame->height,
										SDL_WINDOW_OPENGL);
			}
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		}
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		if (_win && ! _render){
#if 0
			SDL_RENDERER_SOFTWARE = 0x00000001,         /**< The renderer is a software fallback */
                    SDL_RENDERER_ACCELERATED = 0x00000002,      /**< The renderer uses hardware
                                                                     acceleration */
                    SDL_RENDERER_PRESENTVSYNC = 0x00000004,     /**< Present is synchronized
                                                                     with the refresh rate */
                    SDL_RENDERER_TARGETTEXTURE = 0x00000008     /**< The renderer supports
                                                                     rendering to texture */
#endif
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			_render = SDL_CreateRenderer(_win, -1, SDL_RENDERER_ACCELERATED);
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		}
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		if (_render && !_texture) {
			_texture = SDL_CreateTexture(_render, SDL_PIXELFORMAT_IYUV,
										 SDL_TEXTUREACCESS_STREAMING,
										 pFrame->width,
										 pFrame->height);
		}
		if (_texture) {
			SDL_UpdateYUVTexture(_texture, nullptr,
								 pFrame->data[0], pFrame->linesize[0],
								 pFrame->data[1], pFrame->linesize[1],
								 pFrame->data[2], pFrame->linesize[2]);

			//SDL_UpdateTexture(_texture, nullptr, pFrame->data[0], pFrame->linesize[0]);
			SDL_RenderClear(_render);
			SDL_RenderCopy(_render, _texture, nullptr, nullptr);
			SDL_RenderPresent(_render);
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			return true;
		}
		return false;
	}
private:
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	string _title;
	SDL_Window *_win = nullptr;
	SDL_Renderer *_render = nullptr;
	SDL_Texture *_texture = nullptr;
	void *_hwnd = nullptr;
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};

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#endif /* YUVDISPLAYER_H_ */