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ZLMediaKit
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张翔宇
ZLMediaKit
Commits
684cd21b
Commit
684cd21b
authored
Sep 10, 2021
by
xiongziliang
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Merge branch 'master' of github.com:ZLMediaKit/ZLMediaKit
parents
d2a0b1e3
e17192d3
显示空白字符变更
内嵌
并排
正在显示
1 个修改的文件
包含
16 行增加
和
8 行删除
+16
-8
player/YuvDisplayer.h
+16
-8
没有找到文件。
player/YuvDisplayer.h
查看文件 @
684cd21b
/*
/*
* Copyright (c) 2016 The ZLMediaKit project authors. All Rights Reserved.
* Copyright (c) 2016 The ZLMediaKit project authors. All Rights Reserved.
*
*
* This file is part of ZLMediaKit(https://github.com/ZLMediaKit/ZLMediaKit).
* This file is part of ZLMediaKit(https://github.com/ZLMediaKit/ZLMediaKit).
...
@@ -163,16 +163,24 @@ public:
...
@@ -163,16 +163,24 @@ public:
_render
=
SDL_CreateRenderer
(
_win
,
-
1
,
SDL_RENDERER_ACCELERATED
);
_render
=
SDL_CreateRenderer
(
_win
,
-
1
,
SDL_RENDERER_ACCELERATED
);
}
}
if
(
_render
&&
!
_texture
)
{
if
(
_render
&&
!
_texture
)
{
_texture
=
SDL_CreateTexture
(
_render
,
SDL_PIXELFORMAT_IYUV
,
if
(
pFrame
->
format
==
AV_PIX_FMT_NV12
)
{
SDL_TEXTUREACCESS_STREAMING
,
_texture
=
SDL_CreateTexture
(
pFrame
->
width
,
_render
,
SDL_PIXELFORMAT_NV12
,
SDL_TEXTUREACCESS_STREAMING
,
pFrame
->
width
,
pFrame
->
height
);
pFrame
->
height
);
}
else
{
_texture
=
SDL_CreateTexture
(
_render
,
SDL_PIXELFORMAT_IYUV
,
SDL_TEXTUREACCESS_STREAMING
,
pFrame
->
width
,
pFrame
->
height
);
}
}
}
if
(
_texture
)
{
if
(
_texture
)
{
SDL_UpdateYUVTexture
(
_texture
,
nullptr
,
//需要更新sdl到最新(>=2.0.16)
pFrame
->
data
[
0
],
pFrame
->
linesize
[
0
],
if
(
pFrame
->
format
==
AV_PIX_FMT_NV12
)
{
pFrame
->
data
[
1
],
pFrame
->
linesize
[
1
],
SDL_UpdateNVTexture
(
_texture
,
nullptr
,
pFrame
->
data
[
0
],
pFrame
->
linesize
[
0
],
pFrame
->
data
[
1
],
pFrame
->
linesize
[
1
]);
}
else
{
SDL_UpdateYUVTexture
(
_texture
,
nullptr
,
pFrame
->
data
[
0
],
pFrame
->
linesize
[
0
],
pFrame
->
data
[
1
],
pFrame
->
linesize
[
1
],
pFrame
->
data
[
2
],
pFrame
->
linesize
[
2
]);
pFrame
->
data
[
2
],
pFrame
->
linesize
[
2
]);
}
//SDL_UpdateTexture(_texture, nullptr, pFrame->data[0], pFrame->linesize[0]);
//SDL_UpdateTexture(_texture, nullptr, pFrame->data[0], pFrame->linesize[0]);
SDL_RenderClear
(
_render
);
SDL_RenderClear
(
_render
);
...
...
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